Files
cls_master/Application/Tasks/LightState.c

137 lines
3.2 KiB
C

#include "cmsis_os2.h"
#include "LightState.h"
#include "BSP_GPIO.h"
#include "BSP_ADC.h"
#include "LightTask.h"
#include "ulog.h"
// Create the task with a specific priority and stack size
osThreadAttr_t task_attr = {
.name = "LightStateTask",
.priority = osPriorityNormal,
.stack_size = 1024
};
// Function prototype for the task function
void LightStateTask(void *argument);
// Function to start the LightStateTask
void LightStateTask_start(void)
{
osThreadNew(LightStateTask, NULL, &task_attr);
}
// Check if K15 is on for switching the light state
static bool isK15On()
{
return BSP_GPIO_K15isSet();
}
// Define the threshold voltage for engine running
#define ENGINE_RUNNING_THRESHOLD 13.3 // 13.5V
// Define thresholds with hysteresis
#define ENGINE_RUNNING_THRESHOLD_HIGH (ENGINE_RUNNING_THRESHOLD + 0.125)
#define ENGINE_RUNNING_THRESHOLD_LOW (ENGINE_RUNNING_THRESHOLD - 0.125)
// Global variable to store the current engine state
static bool engineRunning = false;
// Function to initialize the engine state based on the initial voltage
static void initializeEngineState()
{
float initialVoltage = BSP_ADC_ReadBusValue();
if (initialVoltage > ENGINE_RUNNING_THRESHOLD)
{
engineRunning = true;
}
else
{
engineRunning = false;
}
}
// Ensure the engine state is initialized once
static bool isEngineInitialized = false;
static bool isEngineRunning()
{
if (!isEngineInitialized)
{
initializeEngineState();
isEngineInitialized = true;
}
float voltage = BSP_ADC_ReadBusValue();
if (engineRunning)
{
// If engine is currently running, use the lower threshold to turn it off
if (voltage < ENGINE_RUNNING_THRESHOLD_LOW)
{
engineRunning = false;
}
}
else
{
// If engine is currently off, use the higher threshold to turn it on
if (voltage > ENGINE_RUNNING_THRESHOLD_HIGH)
{
engineRunning = true;
}
}
return engineRunning;
}
// check if the headlight is on and the engine is running to switch the light state
// we can check the headlight using the GPIO functions
static bool isHeadlightOn()
{
return BSP_GPIO_HeadLightIsSet();
}
// Function to determine the next state of the light
// return 1 as default state
// return 2 if the engine is running
// return 3 if the headlight and engine is running
static int determineNextState()
{
if (isHeadlightOn() && isEngineRunning()) {
return 2;
} else if (isEngineRunning()) {
return 1;
} else {
return 0;
}
}
// Task function
void LightStateTask(void *argument)
{
// default state
int current_state = 0;
// Infinite loop to keep the task running
while (1)
{
// only change the state if the current state is different from the next state
int next_state = determineNextState();
if (current_state != next_state) {
LightTask_setTheme(next_state);
ULOG_INFO("Light state changed to %d", next_state);
current_state = next_state;
}
// Delay the task for a certain amount of time (in milliseconds)
osDelay(50);
}
}