#pragma once #include "stdint.h" /** * @struct RGB * @brief Structure to represent RGB color model * @var RGB::r * Member 'r' represents the Red color component * @var RGB::g * Member 'g' represents the Green color component * @var RGB::b * Member 'b' represents the Blue color component */ typedef struct RGB { uint8_t r; uint8_t g; uint8_t b; } RGB_t; /** * @struct RGB_Theme * @brief Structure to represent theme of RGB * @var RGB_Theme::max_brighness * Member 'max_brighness' represents the Maximum brightness level * @var RGB_Theme::color * Member 'color' represents the RGB color * @var RGB_Theme::animation * Member 'animation' represents the Animation type * @var RGB_Theme::reseved * Member 'reseved' is Reserved for future use * @var RGB_Theme::reseved_16 * Member 'reseved_16' is Reserved for future use */ typedef struct RGB_Theme { uint16_t max_brighness; RGB_t color; uint8_t animation; uint16_t reseved_16; } RGB_Theme_t; void LightTask_start(); void LightTask_setTheme(uint8_t theme);